![]() ![]() This system has given us some classics such as the Perseus Mission from X-Tension.įor X3: Terran Conflict, KC missions were dropped in favour of the Mission Director. The only way to include a new mission is by recompiling the game, and distributing it with a patch, leaving community missions out in the cold unless they are accepted by EGOSOFT through the DEVNET. Coding a mission directly into the game code has its drawbacks though. ![]() Programming missions in KC gave the mission authors a great amount of freedom to do whatever they wanted, as every game function is a simple line away. In previous games such as X3: Reunion, these missions were programmed in the game code itself, a language called KC. My main area of focus is on mission design and development, for both the plot and generic missions. As you may have read in my interview in X-Universe News 35, I’ve been keeping myself busy with the latest update, 2.0. ![]() I missed my chance to write for this blog during the initial development phase, so I’ve got some catching up to do. This is Owen Lake (aka Xenon_Slayer), mission programmer for X3: Terran Conflict.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |